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Image Designer:

Gained by completing an imaging session.

You can gain one-third the XP by working on yourself.

You DO NOT have to actually change a feature to gain the XP, just complete the session.

Grind:
Novice: Hair Color [hair_color] through Hairstyle 2
Hairstyle 2: Eye Color [eye_color] through Hairstyle 4

Macro:

/image;
/imagedesignSetValue eye_color 1;
/pause 1;
/ui action toolbarSlot##;

The “##” in the line, “/ui action toolbarSlot##;”, references the spot on your toolbar where this macro is located minus 1 (the number is zero-based) in order to loop the macro.

Every time you initiate a change a dialog will come up for your target to confirm the change, this needs to be clicked to complete the session. Note that the image design dialog that pops up for you does not need to be closed, in fact it needs to be open for you to gain XP.

Image designing will drain your Mind, to circumvent this you can migrate your stats, eat some food/drink, take some spices, or get a Musician Buff to increase your Focus and Willpower.

Musician:

Gained by playing a musical instrument.

The XP is gained in 10 second “ticks”. Doing flourishes during this time will increase the amount of XP gained per tick (usually 2 is enough).

Playing the top instrument and song available to you will also increase the XP gained.

Join a group of other entertainers to form a band. The more people in the band the higher the XP gain as well. It also seems that if there are more musician-type people in the band the gain is increased even more.

Macro:

/join;
/startmusic *;
/flourish 1;
/flourish 2;
/pause 7;
/ui action toolbarSlot##;

The “*” in the line, “/startmusic *;”, references the name of the song you want to play. For example, “/startmusic starwars2”.

The “##” in the line, “/ui action toolbarSlot##;”, references the spot on your toolbar where this macro is located minus 1 (the number is zero-based) in order to loop the macro.

The “/join” will have you automatically accept any group offers while you’re AFK.

Playing an instrument will drain your Action, to circumvent this you can migrate your stats, eat some food/drink, take some spices, or get a Doctor Buff to increase your Quickness and Stamina.

Dancing:

Gained by dancing (not the emote kind).

The XP is gained in 10 second “ticks”. Doing flourishes during this time will increase the amount of XP gained per tick (usually 2 is enough).

Doing the top dance available to you will also increase the XP gained.

Join a group of other entertainers to form a band. The more people in the band the higher the XP gain as well. It also seems that if there are more dancer-type people in the band the gain is increased even more.

Macro:

/join;
/startdance *;
/flourish 1;
/flourish 2;
/pause 7;

/ui action toolbarSlot##;

The “*” in the line, “/startdance *;”, references the name of the dance that you want to perform. For example, “/startdance basic”.

The “##” in the line, “/ui action toolbarSlot##;”, references the spot on your toolbar where this macro is located minus 1 (the number is zero-based) in order to loop the macro.

The “/join” will have you automatically accept any group offers while you’re AFK.

Doing dances will drain your Action, to circumvent this you can migrate your stats, eat some food/drink, take some spices, or get a Doctor Buff to increase your Quickness and Stamina.

Entertainment Healing:

Gained by healing others’ Mind/Focus/Willpower Wounds and Battle Fatigue through music or dancing.

The XP is gained in 10 second “ticks”. The more damage healed during that time the more XP gained.

Join a group of other entertainers to form a band. You will get XP for any wounds/BF healed by the band as well.

Optional: Get some clothes with Bio-Engineer enhancements for Wound Healing. Max for bonus is +25.


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