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Combatant Grinding Guides

Fencer Grinding Guide

Basics:

 Go up the Footwork line first for speed and bleeds, then the Fencing Technique line for Melee Mitigation and Body Hit 3, and finally the Fencing Stances and Grips line. Fencing Finesse will come as you get the others.
 Get some Doc buffs (and Dancer/Musician buffs if you can find them) and head to the Tusken Fort on Tatooine or do Quenker missions on Dantooine.
 Optional: Get some clothes with Bio-Engineer enhancements for Stun/Melee Defense and Intimidation/Warcry bonuses. Be aware that the highest that each of these bonuses can accumulate is +25 (even though it will add up higher, it will only count up to the +25).
 Onehanded Weapons:
 Gained by killing MOBs with a One-handed melee weapon.
 Use either a Stun Baton or a Vibroblade until you get to Footwork 4, then use a Gaderiffi Baton for the rest.
 Use One-Hand Hit 2 (good damage), Health Hit (bleed Health bar), and Body Hit (hit Health bar). Don’t forget about your Warcry, Intimidate, and Lunge abilities from Brawler either, they come in handy as well.
 Fencing Finesse:
 Combat XP is gained by killing MOBs by any means. It’s 10% of the weapons XP gained.
 As you go up the other 3 trees you should have enough Combat XP to advance in this line.
 If you’re having problems raising it, remember that it’s a percentage of the XP gained for killing things. Just get some buffs and kill higher end MOBs. For example, Quenkers will give you around 300 Combat XP each!

Pikeman Grinding Guide

Basics:

 Go up the Polearm Stances line first for speed, then the Polearm Offensive Techniques line for Leg Hit, and finally the Polearm Defensive Techniques line. Polearm Support Abilities will come as you get the others.
 Get some Doc buffs (and Dancer/Musician buffs if you can find them) and head to the Tusken Fort on Tatooine or do Quenker missions on Dantooine.
 Optional: Get some clothes with Bio-Engineer enhancements for Stun/Melee Defense and Intimidation/Warcry bonuses. Be aware that the highest that each of these bonuses can accumulate is +25 (even though it will add up higher, it will only count up to the +25).
 Polearm Weapons:
 Gained by killing MOBs with a Polearm melee weapon.
 Use a Vibro Lance, a Long Vibro Axe, or a Nightsister Lance.
 Use Polearm Hit 2 (good damage), Action Hit (bleed Action bar), and Leg Hit (hit Action bar). Don’t forget about your Warcry, Intimidate, and Lunge abilities from Brawler either, they come in handy as well.
 Polearm Support Abilities:
 Combat XP is gained by killing MOBs by any means. It’s 10% of the weapons XP gained.
 As you go up the other 3 trees you should have enough Combat XP to advance in this line.
 If you’re having problems raising it, remember that it’s a percentage of the XP gained for killing things. Just get some buffs and kill higher end MOBs. For example, Quenkers will give you around 300 Combat XP each!

Pistoleer Grinding Guide

Basics:

 Go up the Pistol Stances and Grips line first for Fan Shot and ranged mitigation, then the Pistol Marksmanship line for accuracy and aiming, and finally the Pistol Tactics line. Pistol Special Abilities will come as you get the others.
 Get some Doc buffs (and Dancer/Musician buffs if you can find them) and head to the Tusken Fort on Tatooine or do Quenker missions on Dantooine.
 Optional: Get some clothes with Bio-Engineer enhancements for Stun/Melee Defense. Be aware that the highest that this bonus can accumulate is +25 (even though it will add up higher, it will only count up to the +25).
 Pistol Weapons:
 Gained by killing MOBs with a Pistol ranged weapon.
 Use a FWG5, Republican Blaster, or a DX2 to level.
 Use Body Shot (hit Health bar), Health Shot (bleed Health bar), Fan Shot (high damage), Stopping Shot (delay), and Pistol Melee Defense (knockdown).
 Pistol Special Abilities:
 Combat XP is gained by killing MOBs by any means. It’s 10% of the weapons XP gained.
 As you go up the other 3 trees you should have enough Combat XP to advance in this line.
 If you’re having problems raising it, remember that it’s a percentage of the XP gained for killing things. Just get some buffs and kill higher end MOBs. For example, Quenkers will give you around 300 Combat XP each!

Ranger Grinding Guide

Basics:

Go up the Field Bioscience line first for more efficient creature harvesting to get Scouting XP faster and to upgrade the cool tracking ability. The rest can be done in any order.

Scouting:

Gained primarily by harvesting resources from defeated creatures (Meat/Hide/Bone). The amount of XP earned is based on the amount of resources harvested. Scouting XP is also gained from using Mask Scent or Camouflage Kits and successfully avoiding detection from aggressive creatures, where the creature’s level determines the XP gained.

Read more: Ranger Grinding Guide

Rifleman Grinding Guide

Basics:

Get Concealment Tactics 1 first for Conceal Shot, then go up the Sniping Accuracy line for Accuracy and Aiming, then the Countersniping Techniques line, and then finally finish off the Concealment Tactics line. Rifle Special Abilities will come as you get the others.

Get some Doc buffs (and Dancer/Musician buffs if you can find them), find a solo group and head to run the highest missions you can get on the terminals that won't kill you.

Read more: Rifleman Grinding Guide

 

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