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Artisan Grinding Guides

Droid Engineer Grinding Guide

General Crafting:

 Gained by crafting items from the Artisan Engineering and Domestic Arts lines. Needed to reach Novice Droid Engineer.
 Use the same tips from the Artisan General Crafting guide.
 Grind:
 Engineering 4: Wind Power Generator (446xp – 145 Metal, 45 Steel, 40 Low Grade Ore, 20 Non-Ferrous Metal, 10 Aluminum) --> Novice Droid Engineer
 Resources:
 68 Wind Power Generators
 9,860 Metal
 3,060 Steel
 2,720 Low Grade Ore
 1,360 Non-Ferrous Metal
 680 Aluminum
 TOTAL
 12,920 Steel
 2,720 Low Grade Ore
 2,040 Aluminum
 Droid Crafting:
 Gained by crafting items from the Droid Engineer profession.
 Use the same tips from the Artisan General Crafting guide.
 Grind:
 Novice: MSE Droid (147xp – 53 Metal, 15 Chemical) --> Droid Blueprints 2
 Droid Blueprints 2: Advanced Droid Frame Unit (462xp – 150 Steel, 70 Fiberplast) --> Master
 Resources:
 823 MSE Droids
 43,619 Metal
 12,345 Chemical
 2531 Advanced Droid Frame Unit
 379,650 Steel
 177,170 Fiberplast
 TOTAL
 423,269 Steel
 189,515 Fiberplast

Merchant Grinding Guide

Merchant:

 Gained by someone paying an access fee to your house (50xp, can be multiple houses), viewing merchandise on your vendor (50xp, once per 10 minutes), or once per hour for every vendor you have employed (150xp).
 This is a painful grind, mainly because it technically can’t be grinded. The best plan is to put access fees on all your houses, and place as many vendors as you can. This means that the Additional Vendor line is the best initial one to go up so you can place lots of vendors. Next up would be Efficiency so you can reduce the maintenance fees for all those vendors. If you actually have merchandise to sell then get the Advertising line next so you can let customers know where your shops are.
 With all that being said, if you have friends or other accounts this profession can actually be grinded, the only difference is your character won’t be doing the grinding. Just get them to constantly access one of your vendors and refresh the view of items for sale every 10 minutes to get you Merchant XP. Just remember to remove the access fee from the house or set the time to the maximum so they don’t get kicked out.
 There is another unconfirmed method to get others to grind your Merchant XP for you. It requires several houses, the best ones being the Small Naboo Houses because they only take one lot. Set down as many houses as you can (that would be 10 max) and set and access fee for each. Now have your friends pay the fee for each house. Usually you would have to wait for the timer to finish before you could get XP from them again, however, if you transfer the house to a friend (using the /transferstructure command) and get them to transfer it back to you it will reset the timer! Just reset the access fees and repeat it all over again. If you get this going in a chain you can really rake in the Merchant XP in no time at all. Just be sure you don’t do this in your Player City as you’ll drive the Mayor nuts with emails.

Tailor Grinding Guide

General Crafting:
Gained by crafting items from the Artisan Engineering and Domestic Arts lines. Needed to reach Novice Tailor.
Use the same tips from the Artisan General Crafting guide.

Read more: Tailor Grinding Guide

Weaponsmith Grinding Guide

General Crafting:

Craft items from the Artisan Engineering and Domestic Arts lines, which provide general crafting XP. Train in the Engineering line through lvl 4.
Use the same tips from the Artisan General Crafting guide to help with this XP.

Grind:
Engineering 4: Grind Wind Power Generator till you qualify for Novice Weaponsmith

Read more: Weaponsmith Grinding Guide

 

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